Saturday, August 13, 2016

New Character Campaign Rules (Part I)

Ok Gumshoes heres the deal. You can't just go picking anything you want using the Savage World Deluxe Core rulebook or any of the other worlds out there. So here are the following rules and regulations for the Deadlands Noir setting:

RACE
Humans are the only race allowed in Deadlands, Noir, but you get a free starting Edge.

TRAITS
As usual everyone starts out at D4 but you have 5 points to raise to another die level.

SKILLS
15 points to spend on skills up to your LINKED trait die level. But after that it cost two points to go ABOVE that LINKED trait die level. The following are the ONLY skills you can choose from in Deadlands Noir.

  1. Boating
  2. Climbing 
  3. Driving 
  4. Fighting 
  5. Gambling 
  6. Healing 
  7. Intimidation 
  8. Investigation 
  9. Knowledge 
  10. Lockpicking 
  11. Notice 
  12. Perform (catch-all skill pick something you are good at)
  13. Persuasion 
  14. Piloting
  15. Repair
  16. Riding
  17. Shooting
  18. Spellcasting
  19. Stealth
  20. Streetwise
  21. Survival
  22. Swimming
  23. Taunt
  24. Throwing
  25. Tracking
  26. Voodoo
  27. Weird Science
LANGAUGE
Most people in America, regardless of where they come from speak English.

HINDRANCES
Thanks to the Depression, ALL characters start with Poverty as a mandatory Hindrance--and you don't get any Hindrance points for it.

Rest of the rules are as usual. You gain points from them to purchase edges, raise an attribute a die type, more skill points, additional money. You can ONLY get points for 1 MAJOR and 2 Minor hindrances...you are free to have more but you don't get additional points. (4 Max points)

GEAR
Depression times are NOT fun.  Everyone starts with $75 bucks because of the poverty hindrance. You can take the comfortable Edge and gain 150 to start with or you can spend hindrance points to get more money (the money is equal to your adjusted starting funds (75 bucks)

BACKGROUND
Fill out a nice juicy background for your gumshoe. Odds are your character is a resident of New Orleans. Think about where he grew up, what part of the city he lives in, and how he got where he is now. Consider his hopes and plans, his friends and foes, what he does for a living, and any unique traits he may have.

Your investigator's background is liable to come into play in many ways during the course of the campaign. It might make a difference to what neighborhoods he moves in most comfortably, who he knows, and who knows him. It's also likely to play a role in bringing in old enemies or allies, sometimes when they're most needed and other times when their arrival couldn't be worse timed.

The long and short of it is that your characters is a part of the city and, for good and bad, it's also a part of his life.

WORST NIGHTMARE
This is something that may come in play during your life of your character AND afterlife...so...please come up with a short writeup on what scares ya and why.


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